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Six Dig Down Labs Products.
The various side projects I've been working on lately.
My stable of Dig Down Labs bootstrapped products (that I've at least soft launched) has grown to 6 over the past few months.
Three are game based (fubnub, green tile, and hero brawl) and three are startup/service based (draft wizard, fuzzypop, and half bite).
None really make any money (yet) and most are still in early stage alpha (especially the 3 biz service ones where I haven't completed all the v0.1 features or turned on any paywalls yet -- so now's the time to give them a quick, free, alpha user look if you're interested.)
I mostly make the game stuff for fun and to scratch a creative itch every so often...and I mostly make the biz services stuff to solve for my own needs as I build and try to grow my own things too.
Draft Wizard is because I want to get better at marketing my stuff via social media.
Fubnub was just because I wanted to see if I could create a card game.
Fuzzypop is because I needed to add structure & accountability in order to try and make some of these projects actually start to generate revenue.
Greentile is legacy stuff around all of the popular Alexa skills I built (years ago now, though they all still have daily users).
Half Bite is because I wanted an easier way to include links of interesting things I find into my own blog posts (and still haven't found a good social service dedicated just to link sharing).
And finally Hero Brawl was because I wanted to use everything I learned while creating Fubnub to try and create an even more popular, gen. pop, game (and I needed to get to 3 table top games so I could try to work with traditional table top publishers).
...each has evolved from and out of those initial reasons, and like all projects, the to-do list for each just continues to explode into never-ending lists of ideas, should do, could do, must do stuff.
All of which I may or may not eventually get to (mostly depending on if any gain users/traction, start earning money, or just continue to have interesting technical or creative challenges that keep my interest).
So - long story short - would love to have you check them out, let me know what you think, and I'm especially interested to learn which one you're personally most excited about/interested in.
In the meantime...I'll just be over here coding some more stuff.